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- Welcome to Bullfrog's Demo version of Theme Hospital.
-
- Table of Contents
- -----------------
- I. System Requirements
- II. Running the Demo
- III. Brief Demo Play Guide
- IV. Troubleshooting
- V. Disclaimer
-
-
- I. System Requirements
- ----------------------
- 486DX2 66 8 Megs RAM
- 2X CD-ROM
- 1 Meg VESA compliant SVGA (VLB or PCI) video card required
- 40mb of free HD space.
- MS or 100% compatible mouse driver
- MS-DOS 5.0+ or Windows 95
-
-
- II. Running the Demo
- --------------------
-
- This demo comes with both MS-DOS and Windows 95 versions.
-
- To play the MS-DOS version, change to the installation directory, and type
- SETSOUND to setup your sound card; then type HOSPITAL to play the demo.
-
- To play the Windows 95 version, you must have first installed DirectX v3.
- This is available from Microsoft's Web site, www.microsoft.com. Then
- double-click on the Theme Hospital icon to play.
-
-
- III. Brief Demo Playguide
- -------------------------
-
- This tutorial is designed to take you through the demo and to get to grips
- with Theme Hospital.
-
- The demo comes with an in-built tutorial to get you started so go through
- that first to familiarise yourself with buying objects and building rooms.
-
- Once you have done this, you will have a reception desk and a GP's Office.
- These are fine to start with but you will soon need to build more rooms
- to diagnose your patients further and then to cure them.
-
- The next room you should build should be a General Diagnosis Room (you'll
- find this just under GP's Office in the Diagnosis section of the Build Rooms
- Panel). Build it the same way as you built the GP's Office. A GP's Office
- may not completely diagnose a patient in one go so another diagnosis room
- is necessary. When a patient goes into a diagnosis room, he has a
- consultation with the Doctor inside and the Doctor will diagnose him a
- certain percentage (you can see this percentage by putting your mouse over
- the patient and looking at the information displayed on the panel at the
- bottom of the screen). The diagnosis percentage depends on the consulting
- Doctor's ability and seniority. A patient will keep going to different
- diagnosis rooms until he is fully diagnosed and then a doctor in a GP's
- Office will tell him where to go for his cure.
-
- To cure patients you must have a special room. To administer drug cures,
- you will need a pharmacy and a Nurse to go in it. Build these now and you
- should start to see patients coming in and, after being diagnosed, being
- cured in it.
-
- If the patient has a psychiatric disease, you will need to build a
- Psychiatric Room (this can be found either in the Diagnosis or the Treatment
- sections of the Build Rooms Panel. This is because this room can both
- diagnose patients and cure psychiatric diseases). This room requires a
- Doctor with a psychiatric skill. When you are on the Hire Staff Panel and
- looking through the Doctors available, you may see a symbol appear that looks
- like an open book. This is an Inkblot Test book and means that that Doctor
- is qualified to cure psychiatric diseases. Hire one to both diagnose and
- cure patients in the Psychiatric Room.
-
- The last cure room you will need will be the Inflator Room; this cures Bloaty
- Head disease in a very graphic manner.
-
- You will have noticed by now that your staff are becoming tired. This is
- because they are working and have nowhere to rest. You will need to build
- a Staff Room. It might also be a good idea to build some toilets for your
- patients' comfort. You can also build a Ward where your patients will rest
- and gain some more diagnosis from a nurse.
-
- Patients do not like standing up so furnish your corridors by buying benches.
- Also, buy drinks machines from the Furnish Corridors Panel (click on the
- Furnish Corridors button at the bottom of the screen).
-
- Remember to click on the pop-up icons that will appear over the icons panel
- at the bottom of the screen. These give you valuable information about your
- patients. Often patients will not be completely diagnosed because there
- aren't enough diagnosis rooms to discover the strain of their disease. They
- will be diagnosed a certain percentage and you will then have the choice of
- either sending them home or taking a chance on a cure. If the patient is
- 40% diagnosed then there will be a 4 in 10 chance he will be cured but there
- is also a 6 in 10 chance he will die.
-
- You have to cure 20 patients in a year in this demo so look after your
- patients well and provide for their every need.
-
-
- IV. Troubleshooting
- -------------------
-
- Q: Buttons are flashing at the bottom of the screen!
- A: The tutorial mode is operating. Either follow the tutorial or quit and
- start again, making sure it is not on.
-
- Q: Furniture doesn't fit in the room I've just built.
- A: If re-arranging the furniture doesn't help, your room is too small. You
- can resize it by returning to the blueprint stage. It's unwise to build a
- room smaller than 4x4 squares and some rooms, like Wards, should be at least
- 6x6 squares large.
-
- Q: I've got Bloaty Head Patients but they're not going to the Inflation room!
- A: Patients must be diagnosed, even when they've got something obviously
- wrong with them, like Bloaty Head. The first thing to check is that there
- are enough GP's Offices and General Diagnosis Rooms available. Some diseases
- can't be diagnosed in some rooms.
-
- Q: I've got lots of Patients in my Hospital doing nothing!
- A: Chances are, you've got a big queue at your Receptionist. Build more
- Reception desks and hire more Receptionists. Also check your queue sizes,
- especially on the GP's Offices, as they can fill up quite quickly and build
- more. You may also have not enough Doctors so look around and, if too many
- rooms are empty that shouldn't be, hire some more staff.
-
- Q: All my Patients are vomiting!
- A: They are sick of the sight of you. You didn't hire enough Handymen. If
- you are quick and hire a few more then you may be able to keep it under
- control. For a quick fix, grab one, and drop him on top of a pile of sick.
- He'll soon sweep it up!
-
- Q: How can I gain more reputation?
- A: Reputation is based on individual cure reputations and prices, number of
- Patients cured (in each individual disease as well), number of deaths and
- good diagnosis' and a few more things. Improve in all these areas to get more.
-
- Q: All my plants are dying!
- A: Plants are watered by the Handymen. You don't have to tell them to do this
- but watering them takes up valuable time which could be spent clearing
- litter. Hire more Handymen, or change their priorities.
-
- Q: Why are some of my staff walking off? I didn't sack them!
- A: Staff resign if they are fed up. A pop-up icon appears. If you do not
- left-click on the icon after a month then the icon disappears and the member
- of staff walks out. You can see if a member of staff is resigning because
- they have an special icon above their heads. It could be that your Policy
- Screen is particularly harsh on their Staff Rest levels. You may also want
- to keep an eye on Staff Management in the future too.
-
- Q: Everything is just going wrong! I can't handle this!
- A: Get a grip! Pull yourself together. Practice makes perfect. Are there
- buttons you haven't pressed yet? Is your drug casebook up to scratch? How
- fast are you at building rooms? What are you, human being or rat?
-
-
- V. Disclaimer
- --------------
- THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS
- OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC
- ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS
- SOFTWARE PRODUCT.
-
- ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO
- THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.
-
- THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED.
- NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED,
- OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE
- PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, PO BOX 835, SLOUGH, BERKS. SL3 8XU.
-
- (c) 1997 Bullfrog Productions Ltd. Theme Hospital, Designer Series, Bullfrog
- and the Bullfrog logo are trademarks or registered trademarks of Bullfrog
- Productions Ltd and Electronic Arts and the Electronic Arts logo are
- trademarks or registered trademarks of Electronic Arts in the United States
- and/or other countries. All rights reserved.
-
- Windows is either a trademark or registered trademark of Microsoft Corporation
- in the United States and/or other countries.
-
- Uses Smacker Video Technology. Copyright (C) 1994 - 1996 by Invisible, Inc.
- d.b.a. RAD Software. Uses Miles Sound System from RAD Software. Copyright
- (C) 1994-1996 by Miles Design, Inc.
-
- ALL RIGHTS RESERVED.
-
-